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2 Commits
cd98c0c8d9
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ea3fb1439c
Author | SHA1 | Date |
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Sophie Marie | ea3fb1439c | |
Sophie Marie | ff7a4f0f93 |
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@ -24,6 +24,7 @@
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<input type="button" onclick="location.href='https://glaceon.social/@IDeletedSystem64';" value="glaceon.social">
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<input type="button" onclick="location.href='https://pony.social/@ArtsieSophie';" value="pony.social (Art)">
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<input type="button" onclick="location.href='https://www.tumblr.com/settings/blog/ideletedsystem64';" value="Tumblr">
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<input type="button" onclick="location.href='https://discord.gg/eT8HEZXKTp';" value="my Discord server">
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<input type="button" onclick="location.href='https://github.com/IDeletedSystem64';" value="GitHub">
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<input type="button" onclick="location.href='https://git.system64.dev/IDeletedSystem64';" value="My Gitea">
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<input type="button" onclick="location.href='https://steamcommunity.com/id/system64_';" value="Steam">
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@ -17,8 +17,8 @@ var snowStorm = (function(window, document) {
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this.autoStart = true; // Whether the snow should start automatically or not.
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this.excludeMobile = true; // Snow is likely to be bad news for mobile phones' CPUs (and batteries.) Enable at your own risk.
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this.flakesMax = 128; // Limit total amount of snow made (falling + sticking)
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this.flakesMaxActive = 64; // Limit amount of snow falling at once (less = lower CPU use)
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this.flakesMax = 1000; // Limit total amount of snow made (falling + sticking)
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this.flakesMaxActive = 128; // Limit amount of snow falling at once (less = lower CPU use)
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this.animationInterval = 33; // Theoretical "miliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower
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this.useGPU = true; // Enable transform-based hardware acceleration, reduce CPU load.
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this.className = null; // CSS class name for further customization on snow elements
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