Basic implementation of variadic list inputs
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@ -1,8 +1,15 @@
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const { Constants } = require('discord.js');
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module.exports = {
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name: require('path').parse(__filename).name,
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description: 'Give some lines of input, and get one back at random',
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options: [],
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options: [...Array(10).keys()].map(i => ({
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name: `option${i + 1}`,
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description: 'Another option',
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required: false,
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type: Constants.ApplicationCommandOptionTypes.STRING
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})),
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async parseMessage (client, config, message, args) {
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let [head, ...options] = message.content.split(/\s*\n\s*/);
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@ -11,9 +18,8 @@ module.exports = {
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await message.channel.send(this.handle(client, config, message.author, options));
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},
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// TODO: Figure out variable input
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async parseInteraction (client, config, interaction) {
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await interaction.reply(this.handle(client, config, interaction.user, interaction.options.getString('question')));
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await interaction.reply(this.handle(client, config, interaction.user, [...Array(10).keys()].map(i => interaction.options.getString(`option${i + 1}`))));
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},
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handle (client, config, user, options) {
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@ -1,16 +1,22 @@
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const { Constants } = require('discord.js');
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module.exports = {
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name: require('path').parse(__filename).name,
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description: 'Reloads a command',
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options: [],
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options: [...Array(10).keys()].map(i => ({
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name: `option${i + 1}`,
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description: 'Another option',
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required: false,
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type: Constants.ApplicationCommandOptionTypes.STRING
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})),
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async parseMessage (client, config, message, args) {
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await message.channel.send(this.handle(client, config, message.author, args.split(' ')));
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},
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// TODO: figure out variable input (again)
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async parseInteraction (client, config, interaction) {
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await interaction.reply(this.handle(client, config, interaction.user));
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await interaction.reply(this.handle(client, config, interaction.user, [...Array(10).keys()].map(i => interaction.options.getString(`option${i + 1}`))));
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},
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handle (client, config, user, args) {
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@ -5,6 +5,8 @@
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"release": "anitrox_dev",
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"build": "Stable",
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"footerTxt": "Anitrox, made with <3 by IDeletedSystem64 | 2018-2022",
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"sandbox": false,
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"sandboxGuild": "Set the value above to true and put a server ID here to use local slash commands instead of global. Used for debugging purposes",
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"statuses": [
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"with np!help",
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37
start.js
37
start.js
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@ -32,28 +32,29 @@ client.generateErrorMessage = (errorMsg, avatarURL) => ({
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client.on('error', (e) => console.log(`[ERROR] ${e}`));
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client.on('warn', (e) => (`[WARN] ${e}`));
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client.once('ready', async () => {
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// const commands = config.sandbox ? client.guilds.cache.get(config.sandboxGuild)?.commands : client.application.commands;
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const commands = config.sandbox ? client.guilds.cache.get(config.sandboxGuild)?.commands : client.application.commands;
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// if (config.sandbox) {
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// console.log('deleting previous commands from sandbox');
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// const localCommands = await commands.fetch();
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// localCommands.forEach(async x => {
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// await commands.delete(x);
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// });
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// Be careful about running the code below, there's a 200-per-day limit on creating slash commands
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if (config.sandbox) {
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console.log('deleting previous commands from sandbox');
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const localCommands = await commands.fetch();
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localCommands.forEach(async x => {
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await commands.delete(x);
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});
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// console.log('deleting global commands');
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// const globalCommands = await client.application.commands.fetch();
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// globalCommands.forEach(async x => {
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// await client.application.commands.delete(x);
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// });
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// }
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console.log('deleting global commands');
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const globalCommands = await client.application.commands.fetch();
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globalCommands.forEach(async x => {
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await client.application.commands.delete(x);
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});
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}
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// client.commands.forEach(async command => {
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// await commands.create(command);
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// console.log(command);
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// });
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client.commands.forEach(async command => {
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await commands.create(command);
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console.log(command);
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});
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// console.clear();
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console.clear();
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console.log(' ___ _ __ ');
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console.log(' / | ____ (_) /__________ _ __');
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console.log(' / /| | / __ \\/ / __/ ___/ __ \\| |/_/');
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